I've just released an article on my blog (written in Spanish, but still pretty inteligible since it's fully illustrated) explaining how I recreate a facade to bring a real life building to a 3D environment by using Blender and Krita (also suitable for GIMP and others). In that article, I explain the whole process of my personal method and I give some tips and tricks for taking the photographs.
This is one of my many side projects. It's inspired by vehicle featured in a popular Spanish film, guess which one?
It's also the first time I model a vehicle just with "organic" references, not using blueprints or technical references.
This is a WIP preview from one of the projects in which I'm currently working on, which is focused on a pub and the environment that surrounds it.
Do you remember my post-apocalyptic cafe-racer motorcycle project? I just released a showcase video of this project. Check it out and give it some love!
This is the result of my last finished project, which I put on hold for some time. In this new artwork, I made an special effort in the texturing stage, resulting my first project featuring a PBR texturing workflow with Blender and Substance Painter.
I finally found out an easy method for painting a short beard stubble with Blender. These are the earlier steps of a new challenging project I just started!
Almost two months ago I released my SEAT 1500 car model and I finally found some time to finish and upload the corresponding video with turntables, a rig demo and an animation test