Already finished modeling of the Pegaso 1065 truck, one of the projects I'm currently working on
I just finished the modeling of a late 70s Land-Rover Santana 88 for the police force. I already started the texturing and shading process, and it's likely that I'll release the final result next week
Exploring the Spanish retro tavern project with #b3d. Up to the moment, most of the modeling work is done, so I set basic colours to study the preview result before moving to the next step: texturing and shading.
I forgot to disable Mask modifier before rendering, but it was so hilarious that I had to share it here. This image is the result of a mistake, but sometimes mistakes are worthy of being shown, aren't they?
Call me weird, but as time goes by, I ended up finding UV unwrapping oddly satisfying and relaxing. It's a laborious but at the same time rewarding process.
I spent this afternoon playing around with a procedural and animatable heat distortion shader using Eevee and Blender. This means the vehicle I'm working on is about to being finished!
This is one of my many side projects. It's inspired by vehicle featured in a popular Spanish film, guess which one?
It's also the first time I model a vehicle just with "organic" references, not using blueprints or technical references.